Hi! This is a static copy of the larpresume site (geeky shout-out to the command 'wget' for making this easy!). We had to move webhosts and I'm working in the background to try and get the site back up and functioning. Until then, you'll be able to read what's already here but won't be able to edit anything.

If you want to see where I'm at with getting the dynamic/live site up and running, feel free to take a look at live.larpresume.boldlygoingnowhere.org .

Homepage
LARP
The Dying of the Light
Date
@ 3 p.m.
Convention

SFS Live Action Weekend 2013

Location
WPI, Worcester, MA, USA
Description

"You are cordially invited to a garden party at Khemenu Manor on Saturday 13 April 2013."

It seemed like a nice way to spend an afternoon. You hadn't seen the Lichtenbergs in a few weeks, and you'd always meant to get to know the Skyes and Wolfes better. Once you arrived, though... Unexpected things started happening. it seems that not everyone in this town is who they claim to be, or even who they thought they were.

The Dying of the Light, which won the 2013 Intercon Iron GM contest, is a three hour game about Endings of all kinds, set at a garden party in the Hamptons. Character sheets are 3-5 pages long, plus 1-2 pages of bluesheet. High weirdness, high angst. Game is neither highly mechaniced nor mechanics-light. Trigger warnings for abusive relationships, terminal illness, and religious themes.

By Joshua Rachlin, Tory Root, Liliya Benderskaya, and Kat Davis