Hi! This is a static copy of the larpresume site (geeky shout-out to the command 'wget' for making this easy!). We had to move webhosts and I'm working in the background to try and get the site back up and functioning. Until then, you'll be able to read what's already here but won't be able to edit anything.

If you want to see where I'm at with getting the dynamic/live site up and running, feel free to take a look at live.larpresume.boldlygoingnowhere.org .

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Larp: Fallout

Description

by Jen Hay

Content Warnings: Mind control (and related loss of bodily autonomy), Romance, Hidden Identities, Villainy, Murder

The Nuclear Option is dead. Time to deal with the fallout.

The villain was killed by their nemesis, Legend, in a battle that will not soon be forgotten. You and your fellow villains have agreed to a ceasefire, so you can pay your respects to the greatest villain of all time. Tensions are high. Secrets abound. Villains don’t play well with others, and no one can be certain if the cease fire will even be honoured.

Of course, there’s also the issue of the Villain that hasn’t shown up yet. The three new Villains, who no one has heard of, and the hero that has infiltrated the funeral.

Are you strong enough, wily enough, enough of a villain to make it through the night?

Well. You’ll find out soon enough. Won’t you?

Spoilerability
normal
Length
3-hour
Size
10 to 16 players