Hi! This is a static copy of the larpresume site (geeky shout-out to the command 'wget' for making this easy!). We had to move webhosts and I'm working in the background to try and get the site back up and functioning. Until then, you'll be able to read what's already here but won't be able to edit anything.

If you want to see where I'm at with getting the dynamic/live site up and running, feel free to take a look at live.larpresume.boldlygoingnowhere.org .

Runs

Do you know of a run not listed?

Sign in or register to of Grand Moff's Last Chance to the database

Larp: Grand Moff's Last Chance

Summary

A group of privateers employed by the Rebels were sent to capture a Grand Moff during his luxury cruise. During the fighting, the Grand Moff's private shuttle went into a blind jump, stranding the pirates, rebels, and Imperials in the middle of nowhere. With oxygen running low, can the Imperials and Rebels work together to escape? Probably not before the pirate crew gets bored and mutinies! This is a non-combat LARP with emphasis on negotiations.

Spoilerability
normal
Length
4-hour
Size
16-player maximum